Camelot Unchained MMORPG nearing $2,000,000 goal on Kickstarter

camelot unchained concept art

Camelot Unchained nearing $2,000,000 goal on Kickstarter

While much of the MMORPG community is focused on Richard Garriot’s Shroud of the Avatar, role player of another era have their eyes set on a new type of MMORPG called Camelot Unchained.  Like Shroud of the Avatar, Camelot Unchained is seeking funding from it’s fan base around the world via Kickstarter.  At the time of this article, Camelot Unchained currently has $1,281,378 of its $2,000,000, and needs to close that gap within 10 days to reach its goal of $2,000,000.  I think we’re all excited for any new game to hit the market, but before you take a plunge let’s take a look at what Camelot Unchained can offer, and who’s behind the project.

Camelot Unchained in history

If you haven’t figured it out yet, Camelot Unchained is an extension of  Dark Age of Camelot.  Not extension as in a sequel, but rather an extension from the man who helped develop DAOC, Mark Jacobs.  Mark Jacobs was the CEO and President of Mythic Entertainment, the studio behind Dark Age of Camelot.  Like any true believer in gaming he promptly quit once the company had merged with EA.  Now while we can’t confirm his reasoning for leaving EA was our reasoning for hating EA, I can confirm he intends to create a revolutionary MMORPG called Camelot Unchained with a new style of gameplay.


So what is it and why is it unchained?

Camelot Unchained is being developed by City State Entertainment.  The basis of the game revolves around 3 warring factions, all of a different race.  Mark Jordan explains in the Kickstarter video, that players of Camelot Unchained will be creating the world, changing the world, and of course, fighting each other.  So how is it different?  Camelot Unchained will be RvR, or realm versus realm, meaning there is no NPC’s, there is no PvE, it’s strictly player versus player, or this case, faction versus faction.

Classes and their Roles

Don’t run off yet you PvE lovers!  Not everyone will be on the battlefield casting spells and swinging swords.  There are at least 5 classes planned for launch: Tank, Healer, DPS, Hybrid, and Crafter.  What that means is you can not change class after character creation, your class is your class, and each class has a purpose and a unique set of skills.  Crafters for instance, will be on the battlefield repairing structures, settings traps, and other defense systems.  Obviously your other classes will be out on the battlefield doing the dirty work as they do in every other game.

Now there are also “peace time” roles for each class to play.  While crafters will be primary builders behind certain structures, other classes can also help by building roads, and other structures found within towns.  This is where the creating the world part comes in.  Each player regardless of class has an opportunity to build upon their city, fortifications, or player housing.

camelot unchained concept art

Crafting System

As mentioned above, the crafters main focus will be building the town, and preparing the battlefield.  However it must be noted that all crafting materials will be player generated.  There will be no loot drops or tokens or whatever else you may have ever needed to craft something.  Of course, in order to do this you’ll need to gather materials.  The materials mentioned so far during the Kickstarter projcet are: timber, brick, stone, and ores.  Additionally, you’ll have the opportunity to plunder those same materials during attacks on other factions.

Housing and Structures

The crafters are the primary builder here.  In order to build those structures they’ll need materials gathered by themselves, given to them by other players, or plundered by their faction.  The unique portion here is that a builder could use a free form style, in which they design each structure block by block, or they could use blueprints they created, were given, or were found within the realm.  So why would you need blueprints?  Well being RvR, people can destroy it or even deconstruct your buildings.  The same ones you spent hours and hours designing.  By having a blueprint you’ll be able to save your design and place your design somewhere else in the future.


Other information

  • Like other games there are tiered package’s to those who pledge.  The more you donate, the more you receive in game. However with Camelot Unchained you only receive items that won’t give you an advantage in game.
  •  No money goes towards Mark Jordan, not even towards his salary.  Mark Jordan states he will put $2,000,000 of his own money in, and also has another $1,000,000 in funding that he’s generated from other sources that will be put into the kickstarter fund if the game receives funding by May 2nd, 2013.

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