Watch Dogs: Better on Xbox One

Watch Dogs

Watch Dogs: Better on Xbox One

Watch Dogs

Watch Dogs

It won’t be the case for all titles, but apparently Watch Dogs will be best when played on an Xbox One. Why is that you ask?

At this time, we already know that both the Xbox One and the Playstation 4 will support cloud computing. After people were so impressed with the Xbox One when cloud computing was announced, they began to doubt the PS4. After these doubts people were asking if the PS4 could even do cloud computing to which Sony’s Shuhei Yoshida replied, “Of course.” Yoshida said to Polygon, “Linking, matchmaking… there are already many computations being done on the cloud side.” The only thing not said was whether or not they would have the ability to allow game makers to utilize this cloud space to run physics calculations as they will on Xbox One.

Watch Dogs producer Dominic Guay said already that Watch Dogs on the Xbox One will have a more dynamic city. Many people see concerned with latency issues by using cloud computing which Guay addresses. While discussing the possibilities, Guay says, “So suppose you were an AI, and the decision to make you move was run elsewhere. There would be the same latency,” he continued. “If you think about it, it’s not different than you holding the controller when you’re playing multiplayer. It might allow someone to use one dedicated machine just for on AI. What kind of AI could I do with that? That’s interesting.” Then Guay says, “The way a tree reacts to weather, it’s physics, right? It’s bending materials. Well, what if I could run that on the cloud? It doesn’t need to be fully synced. There are occasions where there will be an advantage…”

That seems like a large enough advantage to give Xbox a temporary edge. As for Titanfall, an Xbox One exclusive, lead artist Joel Emslie told everyone just how much they will be utilizing the cloud (a lot). “Phase one is you have a single-player world that exists in multiplayer, so you have a lot of AI that the cloud is really helping us with,” Emslie says. “We’re calculating a lot of the AI on that end.” Xbox 360: The Official Magazine’s UK webpage says, “All of Titanfall’s AI and physics calculations occur in the cloud, and matchmaking has also been enhanced.” This feels like the win Xbox One needed at the moment and nobody seems to be picking up on it.

Sure the linking and matchmaking of a game could be set up via the cloud for PS4’s new Gaikai, but the Windows Azure cloud for Xbox One will be able to crush in-game physics computations with servers all over the place. So, in these sandbox games like Watch Dogs with vast landscapes and a million things to interact with, many of the environment’s physics and computer’s AI will be offloaded onto the Xbox One’s “cloud”. Until Sony or a developer for Sony outright says they can match this, I don’t believe for one second that PS4’s cloud computing will be available to developers in the same capacity as with the Xbox One.

It really comes down to how much they are willing to let developers offload computations onto their servers. It sounds like Microsoft’s Azure can be utilized for nearly anything a developer wishes to offload to it, while Gaikai will be a mystery for now. Either way, PS4’s Gaikai will not launch until 2014 and Watch Dogs will be released before then. So no matter what side you are on in this discussion, the fact stands that no game released before 2014 can utilize the PS4’s Gaikai cloud computations. For now it appears that Xbox One will be better equipped to handle offloading by game makers.

 

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One Comment

  1. Yeah, I also feel like theres been more hype for it with the xbox, sony (it seems to me) hasn’t really been pushing alot for the game. But that’s just my observation

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