GeForce Driver 419.17 Brings Support For The 1660 Ti

The GeForce Driver 419.17 Also Adds Support For New Titles As Well

Hey everybody. Sorry I’ve been behind on any new posts. I’ve been super busy with other life things at the moment. Anyways, a new day and a new driver is upon us! Nvidia has just released the GeForce Driver 419.17. The GeForce Driver 419.17 is built to support the 1660 Ti. DiRT Rally 2.0 and Anthem are the 2 new games added to support in the GeForce Driver 419.17. Far Cry New Dawn and Apex Legends is getting more love with GeForce Driver 419.17 as well. Here is a list of all the bugs and fixes with this GeForce Driver 419.17 release. Hopefully, this new GeForce Driver 419.17 makes quite a few people some happy campers.

What’s New in Version 419.17 WHQL
Game Ready Drivers provide the best possible gaming experience for all major new
releases, including Virtual Reality games. Prior to a new title launching, our driver team
is working up until the last minute to ensure every performance tweak and bug fix is
included for the best gameplay on day-one.
Game Ready
Provides the optimal gaming experience for Anthem and DiRT Rally 2.0.
Gaming Technology
Includes support for NVIDIA GeForce GTX 1660 Ti graphics cards.
Security Updates
 This driver adds security updates for driver components.
See the NVIDIA Security Bulletin 4772 for details.
See also the section “Driver Security” on page 11 for actions to take to mitigate
vulnerabilities.
Application SLI Profiles
Added or updated the following SLI profiles:
• Apex Legends
• Far Cry New Dawn
Software Module Versions
• nView – 149.34
Release 418 Graphics Drivers for Windows, Version 419.17 RN-08399-419.17_v01 | 4
Chapter 2 : RELEASE 418 DRIVER CHANGES
• HD Audio Driver – 1.3.38.13
• NVIDIA PhysX System Software – 9.18.0907
• GeForce Experience – 3.17.0.126
• CUDA – 10.0
New Features
 NVIDIA Control Panel
Updated to version 8.1.950. Added new Developer->Manage GPU Performance Counters
controls.
 Video Codec SDK 9.0 (Released Feb 11, 2019)
Included Features
• Supports NVENC/NVDEC on NVIDIA Turing GPUs
• NVENC API has been updated to support HEVC B-frames on Turing GPUs.
• NVENC API adds the capability to output the encoded bitstream, and motion
vectors from Motion-Estimation-only mode to video memory. This avoids the
overhead of copying the output from system to video memory for processing
pipelines operating directly on video memory.
• NVENC API now accepts CUArray as an input buffer. The SDK contains a sample
application to demonstrate how to feed Vulkan surface to NVENC using VulkanCUDA interop.
More information: https://developer.nvidia.com/nvidia-video-codec-sdk
 Optical Flow SDK 1.0 (Released Feb 11, 2019)
This is a new API for Optical Flow and stereo disparity hardware engine, available on
Turing GPUs.
More information: https://developer.nvidia.com/opticalflow-sdk

New Features
 Added support for NVIDIA TITAN RTX.
 Implemented performance improvements on multiple titles, such as Witcher 3. when
using G-SYNC and SLI on Pascal and Maxwell GPUs.
Application SLI Profiles
Added or updated the following SLI profiles:
• Anthem
• Assetto Corsa Competizione – AFR enabled for Turing GPUs
• Battlefleet Gothic: Armada 2 – AFR enabled for Turing GPUs
• Life is strange Season 2 – AFR enabled for Turing GPUs
• NBA 2K19 – AFR enabled for Turing GPUs
• Space Hulk Tactics – AFR enabled for Turing GPU
Discontinued Support
 32-bit Operating Systems
Beginning with Release 396, NVIDIA is no longer releasing Game Ready drivers for
32-bit operating systems for any GPU architecture.
 NVIDIA Fermi GPUs
Beginning with Release 396, the NVIDIA Game Ready driver no longer supports
NVIDIA GPUs based on the Fermi architecture.
Limitations in This Release
The following features are not currently supported or have limited support in this driver
release:
Behavior Change in NvEncCreateBitstreamBuffer API of Video Codec SDK
In the NVIDIA driver, Release 415 and later, the behavior of the Video Codec SDK API
(NvEncCreateBitstreamBuffer) has been changed to return NV_ENC_ERR_UNIMPLEMENTED
instead of NV_ENC_SUCCESS when the encoder instance is configured to run in the motion
estimation-only mode. As an indirect consequence of this change, the AppEncME
sample application from the Video Codec SDK prior to SDK version 8.2.16 will crash due
to a bug in the NvEncoder class.
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Chapter 2 : RELEASE 418 DRIVER CHANGES
The latest version of the SDK fixes this bug that affects the AppEncME sample
application. NVIDIA recommends downloading the latest version from https://
developer.nvidia.com/nvidia-video-codec-sdk.
Turing GPU Driver Installation on Windows 10
Drivers for Turing GPUs will not be installed on systems with Windows 10 RS2 or earlier.
This includes Windows 10 Threshold 1, Threshold 2, Redstone 1, and Redstone 2
operating systems.
Crescent Bay and OSVR Headsets on Multiple GPU Systems
With Release 367 and future NVIDIA drivers, Crescent Bay and Open Source Virtual
Reality development kit headsets will not work with VRWorks Direct Mode in systems
that contain GPUs from multiple vendors (for example, NVIDIA and Intel). For such
systems, please disable the Intel integrated graphics (from the system BIOS) in order to
use Direct Mode.
Experimental OpenCL 2.0 Features
Select features in OpenCL 2.0 are available in the driver for evaluation purposes only. The
following are the features as well as a description of known issues with these features in
the driver:
 Device side enqueue
•The current implementation is limited to 64-bit platforms only.
•OpenCL 2.0 allows kernels to be enqueued with global_work_size larger than the
compute capability of the NVIDIA GPU. The current implementation supports only
combinations of global_work_size and local_work_size that are within the compute
capability of the NVIDIA GPU.
The maximum supported CUDA grid and block size of NVIDIA GPUs is available
at http://docs.nvidia.com/cuda/cuda-c-programming-guide/index.html#computecapabilities. For a given grid dimension, the global_work_size can be determined by
CUDA grid size x CUDA block size.
•For executing kernels (whether from the host or the device), OpenCL 2.0 supports
non-uniform ND-ranges where global_work_size does not need to be divisible by
the local_work_size. This capability is not yet supported in the NVIDIA driver, and
therefore not supported for device side kernel enqueues.
 Shared virtual memory
•The current implementation of shared virtual memory is limited to 64-bit platforms
only.

Changes and Fixed Issues in Version 419.17
The following sections list the important changes and the most common issues resolved
in this version. This list is only a subset of the total number of changes made in this driver
version. The NVIDIA bug number is provided for reference.
Fixed Issues in this Release
 [Doom Eternal / Doom 2016]: Decals render as black. [2515006]
 [Battlefield V]: Screen artifacts appear in the game when Texture Filtering is set to
High Quality in the NVIDIA Control Panel. [2470649]
 Dynamic Super Resolution (DSR) is not available for monitors with 4k2k timings.
[2496987]
 [Iray][OptiX]: Iray GPU acceleration crashes and falls back to CPU acceleration.
[2503738]
 Windows 7×64/8.1×64: Fixes random application crash or TDR introduced in previous
GeForce display driver 418.81. [2504448]

Open Issues in Version 419.17 WHQL
As with every released driver, version 419.17 WHQL of the Release 418 driver has open
issues and enhancement requests associated with it. This section includes lists of issues
that are either not fixed or not implemented in this version. Some problems listed may
not have been thoroughly investigated and, in fact, may not be NVIDIA issues. Others
may have workaround solutions.
For notebook computers, issues can be system-specific and may not be seen on your
particular notebook.
Windows 10 Issues
 [G-SYNC]: With a G-SYNC and G-SYNC Compatible display connected in clone
mode, flashing occurs on games played on the G-SYNC display with G-SYNC
enabled. [200482157]
 [Apex Legends]: DXGI_ERROR_DEVICE_HUNG error message may appear and then
the game crashes.[2503360]
 [Hitman 2]: Pixelated corruption appears in the game. [2504274]
 [HDR][Ni no Kuni 2]: Enabling HDR causes the application to crash when launched.
[2483952]
 [ARK Survival]: Multiple errors and then blue-screen crash may occur when playing
the game. [2453173]
 [Batman: Arkham Origins]: PhysX fog renders incorrectly [2451459]
 [Firefox]: Cursor shows brief corruption when hovering on certain links in Firefox.
[2107201]
 Random desktop flicker occurs on some multi-display PCs [2453059]


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