Nvidia Geforce 320.49 Drivers Officially Fix 320.18 Issues

Nvidia Geforce 320.49 WHQL Drives Finish Fixing Issues from 320.18

Nvidia has released they certified drivers and upgraded the Geforce 320.49 beta driver to Geforce 320.49 WHQL drivers. All the fixes from the beta drivers are in this version and Nvidia has fixed some of the open issues they had listed in the release notes that I had listed on the original article about the Geforce 320.49 beta driver. You can go and download the Nvidia Geforce 320.49 WHQL driver from their website.

If you would like the to read the release notes, you can do so here but I will list a rundown. Positive results came from the Geforce 320.49 beta drivers so hopefully Nvidia can build upon that to erase the memories of the small but significant user base that did have minor artifacts or full blown making games unplayable. Here is a link to Dorkstar’s article highlighting the issues the Geforce 320.18 driver had.

Nvidia Geforce 320.49 WHQL Driver Fixes from 320.18

Windows Vista/Windows 7 Fixed Issues in Geforce 320.49

  • Battlefield 3: Blue rectangles appear when exploding a car within the game. [1282583]
  • Eve Retribution: There is image corruption in the game. [1282302]
  • Call of Duty: Black Ops 2: There are artifacts and graphics corruption in the game. [1277657]
  • GeForce GTX 670: The GPU runs at a higher performance level more frequently with dual monitors enabled. [1279437]
  • GeForce GTX 670 – Battlefield 3: The graphics in the game are corrupted. [1281730]
  • GeForce GTX 680 – Assassin’s Creed 3: There is purple corruption during gameplay. [1290918]
  • SLI – 3D Vision – GeForce GTX 680M – Notebook: The internal display goes blank after installing the driver and enabling SLI or stereoscopic 3D. [1297104]
  • SLI – Surround – GeForce GTX 670: 2D Surround cannot be enabled when SLI is enabled. [1303522]
  • SLI – Tom Clancy`s Ghost Recon Future Soldier: SLI profile needs to be updated. [1292762]

Windows 8 Fixed Issues in Geforce 320.49

  • GeForce GTX 680 – Stereoscopic 3D: The NVIDIA Control Panel->Set up stereoscopic 3D->Stereoscopic 3D display type setting reverts from HDMI Checkerboard to 3DTV Play after rebooting the system. [1294390]
  • SLI – 3D Vision – GeForce GTX 680M – Notebook: The internal display goes blank after installing the driver and enabling SLI or stereoscopic 3D. [1297104]
  • SLI – Surround – GeForce GTX 670: 2D Surround cannot be enabled when SLI is enabled. [1303522]
  • SLI – Tom Clancy`s Ghost Recon Future Soldier: SLI profile needs to be updated. [1292762]

Ongoing Open issues with Geforce 320.49 WHQL Drivers

Windows Vista/Windows 7 32-bit Issues with Geforce 320.49 Drivers

  • Open Issues in Geforce 320.49 Drivers with Single GPU Issues
  • PhysX: After installing the driver, occasionally the PhysX processor selection in the NVIDIA Control Panel is set to CPU instead of AutoSelect (Recommended), resulting in PhysX games running slowly. [1049752] To correct this, set the PhysX processor to Auto Select (Recommended).
  • Video – Notebook – Internet Explorer – Stage Video: Stage Video picture-in-picture content cannot be played within Internet Explorer. [999929]
  • GeForce 500 Series
  • GeForce 500 series – Need for Speed: The Run: During the race the sun flickers and there are bright blips and black patches. [909577]
  • GeForce 500 Series: Metro 2033–light bloom increases and decreases throughout the game at light sources such as bulbs, lanterns, or fire. [846214]
  • GeForce 8 Series GPUs:
  • GeForce 8600: HD resolutions higher than 720p are not available.[308627] Release 319 Graphics Drivers for Windows – Version 320.49 RN-W32049-01v01 | 15
  • Open Issues in Geforce 320.49 Drivers with Multi-GPU Issues
  • Quad SLI – GeForce GTX 295: “SLI connector is missing” balloon pops up even if the SLI bridge connector is attached.[919269]

Windows Vista/Windows 7 64-bit Issues

  • Open Issues in Geforce 320.49 Drivers with Single GPU Issues
  • Guild Wars 2: Ambient Occlusion effect disappears at different camera angles and when using supersampling. [1023202]
  • PhysX: After installing the driver, occasionally the PhysX processor selection in the NVIDIA Control Panel is set to CPU instead of AutoSelect (Recommended), resulting in PhysX games running slowly. [1049752] To correct this, set the PhysX processor to Auto Select (Recommended).
  • GeForce 500 Series
  • GeForce 500 series – Need for Speed: The Run: During the race the sun flickers and there are bright blips and black patches. [909577]
  • GeForce 500 series: Deus Ex–there is corruption on the ground in later levels of the game. [871486]
  • GeForce 500 Series: Metro 2033–light bloom increases and decreases throughout the game at light sources such as bulbs, lanterns, or fire. [846214]
  • GeForce GTX 580: HAWX–during the game, an outline of an air plane appears in the upper left corner of the screen after pressing Alt+Tab. [746186]
  •  GeForce 400 series: Total War: Shogun 2 –the sun and surrounding area within the game flickers. [807036]
  • NVS Series
  • NVS 4200M, Optimus: F1 2011–the game hangs while selecting “Quit To Main Menu” during gameplay. [879537]
  • Open Issues in Geforce 320.49 drivers with Multi-GPUs
  • SLI – Company of Heroes: Tales of Valor: With SLI enabled, there is heavy flickering in the game after switching from windowed mode to full-screen mode. [892264]
  • 3D Surround, SLI – Far Cry 2 DirectX 10: The ambient occlusion effect is misplaced in the game when in-game antialiasing is set to 4x or higher and ambient occlusion, stereoscopic 3D and Surround are enabled from the NVIDIA Control Panel. [986112]
  • GeForce 500 Series
  • SLI – GeForce 500 series: With SLI enabled, the secondary Dualview display may go blank after hot-plugging the DisplayPort monitor and then rebooting the system.
  • 3D Surround, 3xGeForce 500/400 Series: When sending output to a fourth display outside of the GPU Surround group, the Surround resolution (3-wide) switches to a non-Surround resolution (single display). [736859]
  • SLI, GeForce 500 Series: Dragon Age II (DirectX 11)–shadows flicker in the cutscene when SLI is enabled. [849235]
  • GeForce 400 Series
  • SLI – 3D Vision – GeForce 400M series, notebook – Civilization V- DirectX 11: With SLI enabled, the 3D Vision left eye goes blank when running the game in DirectX 11 mode. [956630]
  • SLI, GeForce 400 series, Surround gaming: Dragon Age Origins– the game does not render single monitor resolutions correctly when Surround gaming is enabled. [663802]
  • GeForce 200 Series
  • Quad SLI – GeForce GTX 295: “SLI connector is missing” balloon pops up even if the SLI bridge connector is attached.[919269]
  • Quad SLI/Multi-GPU, GeForce 200 series – Batman: Arkham City DirectX 9: Game performance drops when Quad-SLI or Multi-GPU mode is enabled. [891613/966120]
  • SLI, GeForce 200 series: The display may go blank for close to 30 seconds while disabling SLI. [922557]
  • SLI, GeForce 200 Series, Surround gaming: Medusa–the game doesn’t span completely across the monitors if any resolution other than the native resolution is set.

Windows 8 32-bit Issues

  • Open Issues in Geforce 320.49 Drivers with Single GPU Issues
  • PhysX: After installing the driver, occasionally the PhysX processor selection in the NVIDIA Control Panel is set to CPU instead of AutoSelect (Recommended), resulting in PhysX games running slowly. [1049752] To correct this, set the PhysX processor to Auto Select (Recommended).
  • Video – Notebook – Internet Explorer – YouTube: The NVIDIA Control Panel video color settings have no effect on YouTube flash video playback within Internet Explorer 10 [999485]
  • Stage Video: Stage Video picture-in-picture content cannot be played within Internet Explorer. [999929]
  • Video – Notebook – Hulu Desktop: When attempting to play videos using Hulu Desktop, there is audio but no video. [1000017]

Windows 8 64-bit Issues

  • Open Issues in Geforce 320.49 Drivers with Single GPU Issues
  • Guild Wars 2: Ambient Occlusion effect disappears at different camera angles and when using supersampling. [1023202]
  • PhysX: After installing the driver, occasionally the PhysX processor selection in the NVIDIA Control Panel is set to CPU instead of AutoSelect (Recommended), resulting in PhysX games running slowly. [1049752] To correct this, set the PhysX processor to Auto Select (Recommended).
  • Open Issues in Geforce 320.49 drivers with Multi-GPUs
  • Surround – Far Cry 3: With 3D Surround enabled, the system hangs when changing the in-game Surround resolution. [1256120] To workaround, either turn of stereoscopic 3D (toggle using Ctrl+T) or switch the game to windowed mode before changing the resolution, then turn stereoscopic 3D back on (or switch back to full-screen mode if applicable) after changing the resolution.

Nvidia Geforce 320.49 WHQL Drivers

Let us know if you continue to have issues but any problems we at ModCrash have had were fixed with the beta drivers and hopefully we will continue not see any out of the Geforce 320.49 drivers.

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